"I am AQUAMAN-- the king of the seven seas. This is my birthright. This is my responsibility. And I will embrace it."
Summary[]
Arthur Curry, also known as Aquaman, is a central character in DC Comics' New 52 continuity. He is the half-human, half-Atlantean King of Atlantis, struggling to bridge the gap between his surface and underwater realms. With a deep sense of duty to both lands, Arthur grapples with maintaining peace and leading Atlantis, all while bearing the weight of the Aquaman mantle. Aquaman's hybrid physiology gives him superhuman strength, endurance, durability, and reflexes. He also has the ability to telepathically communicate with marine life and breathe underwater. His most notable weapon is the Trident of Neptune, a powerful artifact that can control water and emit energy blasts. Aquaman has a series of significant relationships with allies and enemies alike. His most notable ally and love interest is Mera, the princess of the underwater city of Xebel, who also shares many of his abilities. Aquaman's relationship with the surface world and its heroes is complex. He is a member of the Justice League, yet often deals with skepticism and mockery due to misconceptions about his powers. His key enemies include Black Manta, his personal nemesis, and Ocean Master, his half-brother and rival for the throne of Atlantis. In the New 52 continuity, Aquaman's story sees him trying to prove himself to the surface world while also dealing with the political machinations and conflicts of Atlantis. The "Throne of Atlantis" storyline is a significant arc where the tensions between the surface and Atlantis reach a boiling point, leading to a major conflict involving the Justice League. Throughout his journey, Aquaman is constantly battling to reconcile his dual heritage and bring unity to his divided world.
Young[]
Output:[]
Physical Strength[]
Defense:[]
Piercing[]
Speed:[]
Combat[]
Misc:[]
Atlantean Physiology[]
Telepathy[]
- Commands an aquarium of fish as a child.
- Telepathically controls a shark attacking him to make it go away.
- Commands some fish to swim a certain way.
Weaknesses:[]
Sub-Type[]
- Feat
Other Feats:[]
Sub-Type[]
- Feat
Base[]
Output:[]
Physical Strength[]
- Smacks a thug away and into a car windshield.
- Fights off the alpha trench monster.
- Breaks apart chunks of the trench monster hive made from an ancient Atlantean ship.
- Rips open an Atlantean VTOL and beats the soldiers inside.
- Lifts a large ship.
- Easily beats up Manta's goons.
- Brawls Manta in a city, crushing cars in their battle.
- Lifts a stone pillar and then knocks out a Manta goon.
- Arthur and Mera lift up rubble inside the Dead King tomb.
- Punches through the stone rubble in the Dead King tomb.
- Breaks Black Manta's arm and punches him away.
Trident of Neptune[]
- Kills a Parademon.
- Skewers a Parademon.
- Pierces one of Darkseid's eyes.
- Overpowers a speeding truck as it is about to ram him with the trident, flipping it over.
- Kills off the trench monsters trying to attack a dock.
- Throws his trident hard enough to blow up part of the trench monster hive and cause a volcanic eruption, then breaking a chunk of a rock formation to seal them in to get fried by the blast.
- Impales a zombie monster.
- Damages the arm of a zombie monster that Hal Jordan struggled to damage.
- Knocks down a Talon.
- Shatters the ice and back of Graves as the rest of the Justice League struggles to deal lasting damage.
- Impales one of Manta's goons.
- Stabs through Manta's helmet, then throwing it broken through the air.
Defense:[]
Blunt[]
- Tanks brawling Black Manta, crushing cars in their fight, being sent through a building.
- Jumps out of a plane from above cloud level into water without an issue.
- Tanks being crushed under some pillars.
Piercing[]
- Automatic gunfire does nothing to his armor, and a bullet hitting his head just causes him to bleed a little.
- Some of the trench monsters break their teeth trying to bite him.
- Tanks getting shot by Atlantean guns without issue, only pierced later by an Atlantean ship exploding and lodging Atlantean metal into his leg.
- Assault rifle shots do nothing to him.
- Bullets continue to bounce off him from multiple gunners.
- Even without his scale armor, bullets just bounce off him.
- Tanks being stabbed by Black Manta's electric blades.
Energy[]
Explosive[]
Poisons[]
- The venom in the bile and fluids of the trench monsters causes paralysis in people, but Aquaman was unaffected.
- Unaffected by the toxins in the water that are causing Mera to struggle to see.
Speed:[]
Combat[]
- Brawls Manta fairly evenly.
- Dodges an attack from Black Manta with the Dead King Scepter.
- Jumps out of the water and snatches the Dead King Scepter from Manta.
- Dodges an eye beam from Manta.
Reactions[]
Travel[]
Misc:[]
Telepathy[]
- Commands large sharks to eat some Parademons.
- Can mentally scan for sea life, scanning a dock to find that nothing is there.
- Commands some bioluminescent fish to guide him and Mera while deep underwater.
- Arthur and Ya'Wara have a constant telepathic connection.
Weaknesses:[]
Sub-Type[]
- Feat
Other Feats:[]
Sub-Type[]
- Feat